Password: 29th

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Go Welcome to the 29th Infantry Division
The 29th Infantry Division is a realism unit spread throughout multiple games in multiple time periods. Each game is supported separately by different companies while serving under the same Battalion so that all games and soldiers function individually and as all whole.

Realism is the conducting of a gaming group as close to real combat as possible.

Above, you will find our primary navigation menu with five links on it. For each of the links, a submenu is provided on the left of the page with related links.
For more information about the 29th, read our About page.

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[Civil Affairs] Why do we "fight"? by T/3 Slomczynski

Photo Credit: Sgt. Nelson

Why do we "fight"? I think most people that have played any type of games would understand and agree why we play them, but what makes us want to be a part of a realism unit? Since the dawn of time, mankind has played games and sports to keep themselves entertained. Keeping one's self entertained has come in a variety of shapes and sizes, from the ancient Romans playing tic-tac-toe to the 21st century with the invention of video games. In each of us, our blood runs heavy with the drive of competition: humans were born to compete. Humans are constantly fighting for resources and to pass on their lineage. Some of us compete in the form of sports, board games, and video games, but whatever our background, we all chose to be a part of a realism unit. But why? What makes realism so unique and appealing that people would spend hours of their time weekly playing with strangers from around the world? Well, I suppose we should start with the origins of realism itself:

What is the definition of a realism unit you may ask? Another term for a realism unit is a Virtual Military Organization (VMO) and it is the practice of an online organization trying to function as close to the real military as possible. This usually comes with ranks and a chain of command, logistics, and expressed tactics on the field of battle. The set moment in history when someone decided to start an organization that resembles the real military in video games is unknown, but VMO's have seen a surge in popularity over the last decade with the release newer technology . In just about any sandbox or military-styled game, someone can start their own VMO. Popular games such as Day of Defeat, Red Orchestra, and the ArmA series have become breeding grounds for these realism units. But what makes someone want to be a part of a realism unit?

This question has many answers and is all dependent on the individual. All members of a realism group such as the 29th have some affinity and love for video games, but that would not explain why someone would willingly take orders from superiors and spend their time and resources for such a hobby. Perhaps some 29thers can offer insight to why they chose to be a part of a realism group.

"It's just different to most other units. Compared to another unit, I feel like, in the 29th, the rank system holds more weight. I don't know what it is but in the 29th if you see a rank you know that that person probably has been in the unit for 2 or more years and therefore knows what is going on and obviously has some commitment to the unit."
- PFC Millin, Able Company, Fourth Platoon, Second Squad

"I'm part of a realism unit because I'm willing to get some feeling of how the real army might feel and as it's going now with my years into realism units with swapping and discharging, I've found that I quite like the strictness and realistic way of communicating. I also find it an easy way to overcome my introverted personality and learn to speak for others and work with a group towards a single goal."
- Cpl. van Gastel, Charlie Company, Second Platoon, First Squad

"After I enlisted and got accepted into the 29th, I saw that this unit contains more than just a basic game playing community: a group of members come together for creating a different environment and style of good gaming."
- T/5 Orhan, Baker Company, First Platoon's Platoon Clerk

"Mostly for the pay, and the dental... But in all seriousness, I am here for the community. The lads I have served with these last three years are some of the finest I have ever had the privilege of fighting alongside."
- 2Lt. Dashwood, Baker Company, First Platoon's Platoon Leader

"Competition. The building of a team, honing their skills, anticipation before the battle and the thrill of being in it."
- FSgt. Balzer, Charlie Company HQ's Senior NCO

"Realism adds an extra layer of fun. I missed it from my time in Day of Defeat and the 29th is one of the few remaining realism units from those days."
- Cpl. Dethfield, Able Company, Third Platoon, Second Squad

"For being a part of an organized operation, with a lot of people working together."
- PFC Danberg, Charlie Company, Second Platoon, First Squad

Whatever our reasons are for being a part of the 29th as a realism group, we all have some reasons in common. We enjoy learning from our mistakes and working with others, and we enjoy meeting new people that share common goals and interests. But above all, I think we all enjoy the ability to call each other friends and comrades. Whatever your reason may be to be a part of a realism unit, or wanting to try one out, we have a place for you here.

29th, Ever forward!

Written by: PFC Donofrio
Edited by: WO1 Brewer
Approved by: Bn. S3 and CoCA

[Civil Affairs] Lighthouse Corps Ten Years Anniversary! by Lt. Col. Wheatley

This October, we mark the 10 year anniversary of the Lighthouse Corps. As the base of the unit, this corps has been successful in recruiting and training cadets to be the next generation of 29th soldiers.

The Lighthouse Corps started its enlistment processing and training of recruits in DoD on dod_lighthouse, all the way back in 2005, and hasn’t skipped a beat since. It has brought up many members of the 29th, in fact, every notable name within the unit. From Lt. Col. Wheatley to veteran SSgt. Brewer, there is no shortage in names and training platoons which have risen from the Corps’ dedication and hard work. Some memorable TPs are the “centurions, the 100th (Cpt. Wilson), 200th, 300th, 400th, 500th, and 600th. More specifically, TPs with notable graduates include the 121st (SSgt. Brewer), 145th (MSgt. Hart), 153rd (Lt. Col. Wheatley and Cpt. Cooke), 192nd (FSgt. Lev), 246th (Cpl. Selleck), 252nd (TSgt. Balzer), and 292nd (FSgt. Hill). All training platoons, from the 112th to 280th, are kept in the archives of the old forums system.

Shortly after the release of Darkest Hour, the unit moved to the new Red Orchestra mod and has been training and drilling in the game ever since. The new game gave rise to the creation of the memorable Fort Meade map that all cadets train on before graduation. As far as what goes on behind the walls of Fort Meade, 2Lt. Jacobsson, Chief of Lighthouse Corps, had his input. “We expect our DIs and ADIs to be the best, and we want to give the cadets an experience of being yelled at. Not breaking them down, but getting them ready to be in the squad they will join. We want as many to pass as possible, someone might fail here and there attendance or POA wise, but we are benefited more if as many cadets as possible graduate."

All remained the same after the move to Darkest Hour until the fall of 2013, when a historical move was made by HQ. The unit was to split into three different games; Baker remaining in Darkest Hour, dissolving Dog Company, and assigning Able to Rising Storm and Charlie to Arma II, then to Arma III. The Lighthouse faced a difficult situation in which they needed to deal with three different games and task enlistment liaisons, DIs, and ADIs to these games. However, the Corps never had any serious lack of personnel due to its popularity in the unit.

Training in the different games varies due to different game types, engine tricks, and vehicles. While training of these aspects is different for every company, the principle of training remains constant throughout.

Although many believe that the Lighthouse only deals with recruits, 2Lt. Jacobsson proves otherwise. “We deal with anything involving recruits, but also deal with recruitment records and awards related to recruiting and weapons passes.” The Lighthouse Corps currently has 84 members, making it the largest office in the unit.

Currently, the office is headed by 2Lt. Jacobsson, who has seen two tours of duty throughout his time in the 29th, totaling three and a half years of service. He was the former captain of Able in Darkest Hour, a former platoon clerk, and DI. He originally went into reserves as an Able Clerk, but later accepted the job as Chief of Lighthouse Corps after it was offered to him. He has done tremendously well as chief and the 29th is growing like never before. A new notable accomplishment was the opening of the first GMT-based TP for Arma III on August 8th, 2015. As for his office staff, 2Lt. Jacobsson had this to say: “I would like to commemorate FSgt. Cyr, my assistant chief, Cpl. Langford my secretary, and my senior DIs SSgt. Chevarie, T/5 Järvinen, and 2Lt. Pinckney. These are all people in my office that are a great help and I can trust them to do any work I give them.”

And as for the chief’s last piece of advice: “I always say if you want to have a good time, send in an application when a spot opens. It’s fun work and it really contributes to the unit as a whole. We train all cadets and they are the future of the 29th.”

Written by: PFC Chamine
Edited by: SSgt. Brewer and Cpl. Langford
Approved by: Bn. S3 and CoCA

Original Post:

[Civil Affairs] The Man Behind the Scenes by PFC Chamine

Written by: Finance Corps
Edited by: Finance Corps/Civil Affairs Corps
Approved by: Cpt. Walker

[Civil Affairs] Experience The Fight by T/5 Lacey

Able Company Video

>Baker Company Video

Charlie Company Video

Videos Recorded by: T/5 Pinto, PFC Meyberg, Pvt. Chamine, Pvt. Grishko

Video Edited by: T/5 Pinto

Article Written by: PFC Lacey, Pvt. Zenhenko

Article Graphics Design by: Pvt. Zenhenko

Video Thumbnail and Description by: Pvt. Zenhenko

Approved by: Cpl. Egelund

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